Teams Tournament
December 12 & 13, 2026
Fort Worth, Texas 76108
Registration is currently FULL!
Team Registration is $90, to register either respond on the NON Facebook page, message Mark Cox, or email him.
10 out of 10 Team Slots Confirmed
| Player 1 | Player 2 | Paid? |
| Grant Fetter | Adam Ballard | Y |
| Jacob Fetter | Travis Timm | Y |
| Chris Gibney | David Sweatt | Y |
| Ryan Smith | Ethan Smith | Y |
| Devlin Smith | Bryan Trahan | Y |
| Justin May | Jordan Braun | Y |
| Mike Grajeda | Jeff Grajeda | Y |
| Jordan Lawrence | Hank Googe | Y |
| Rick Hoy | Dustin Howard | Y |
| Robby King | Magoo | Y |
| Alternate Team P1 | P2 | |
| Zack Clark | Matt Carmack | |
| David Mullin | Jose Vega | |
| Tristan Glidden | Sean Scott |
Teams Tournament Rules
- Kings of War 4 Ed. Rules (KoW) will be used along with all current errata, published FAQ’s found on the Mantic web site.
- Five Games: First round pairings will be randomly assigned prior to the event. Subsequent games will be set using a Swiss System based on Battle Points with a secondary filter (if needed).
- Units/Miniatures do not need to be produced by any particular Miniature company.
- Paint is not required, but every unit needs to be fully assembled with all of the appropriate pieces and properly based. Units not fully assembled are subject to removal from play by a staff member.
Armies may be no more than 1250 points, combined with your partner to make a 2500 point force.
Tournament Schedule
Friday December 11
Setup, Prep Cooking, Open Gaming 5:00 – 11:00PM
Saturday December 12
Registration/ Check In 8:00 – 8:300AM
Tournament Kickoff 8:30 – 9:00AM
Game 1 (TBD) 9:00 – 11:30AM
Lunch 11:30AM – 12:15PM
Game 2 (TBD) 12:15 – 2:45PM
Game 3 (TBD) 3:00 – 5:30PM
Dinner 5:30 – 7:00pm
White Elephant & Games 7:00pm – 11:00pm
Sunday December 13
Game 4 (TBD) 9:00 – 11:30AM
Game 5 (TBD) 11:45AM – 2:15PM
Cleanup/ Lunch 2:15 – 2:45PM
Awards 2:30 – 2:45PM
Tournament Comp Rules 4th Edition!
- No Allies will be allowed
- No Named Heroes [U]
- No more than 2 flying units per list
- Artifacts cannot be duplicated between the 2 armies, for example only 1 Blade of Slashing can be present.
- Commands cannot be thrown upon your partner’s units – no matter how much you want them to.
- Armies cannot be duplicated between partners, i.e. both can’t play Undead
- Armies within 1 classification of Good/ Neutral/ Evil – will share inspiring, auras and have the ability to cast spells upon each other as though they were the same force. ((Faction breakdown TBD))
Army Lists: - Players will bring 1250 point lists to combined into a 2500 point force.
- Please bring copies of your lists, since we are not collecting them prior to the event.
Special Characters
The Gremlins have gotten into the website and are wreaking havoc, their stats may change over the course of the months leading up to the event… they’ve also broken into Santa’s workshop and are making all sorts of wacky Yule-tanks!!!
- One of the TEN Christmas Gremlins can be drafted to join your cause before each game in a white elephant style draft.
- You must use the same character for all 5 games if the draft shakes out that way.
- The Mystic Inspiring/ Aura will only impact allied forces of the armies they are attached to; no other unit may benefit from their rules (including via Mindthirst)
| B4CK_0FF | Speed | Melee | Range | Defense | Attack | Nerve |
| Hero (Monster) | 5 | 4+ | 5+ | 5 | 2D6+2 | 16+ |
· Inspiring
· Fearless
· Big Shield
· Phalanx
· Strider
C4NNoN: 18″ range, Att 2, Blast D3, Piercing 3
Cookies: If this unit dealt 2 or more wounds in its turn, it gains 2 barkskin tokens until the beginning of it’s next turn.
| BuZZK!11 | Speed | Melee | Range | Defense | Attack | Nerve |
| Hero (Monster) | 6 | 3+ | – | 5 | 2D6+2 | 16+ |
· Inspiring
· Fearless
· Wildcharge (D3)
· Green Rage Command 5+ (applicable to allied units)
· Strider
Blender: Can make the full number of attacks rolled against all enemies in contact
| TH3_B055 | Speed | Melee | Range | Defense | Attack | Nerve |
| Hero (Monster) | 6 | 4+ | 5+ | 5 | 2D6+2 | 13/15 |
· Inspiring
· Fearless
· Rallying
· Strider
MiniGUN: 14″ range, Att 14, Piercing 1
Gremlin Command: This unit’s inspiring forces the opponents to roll 3D6 for nerve checks, and take the lowest 2 dice results.
| L0N6_K!ll4 | Speed | Melee | Range | Defense | Attack | Nerve |
| Hero (Monster) | 6 | 4+ | 4+ | 5 | 2D6+2 | 13/15 |
· Crushing (1)
· Inspiring
· Strider
· Stealthy
L0N6 C4NNoN: 24″ range, Att 1, Blast D6, Piercing 3
W4CK R0UNDZ: Rolling to hit with this unit’s ranged attack, an unmodified result of a 6 to hit will cause Blast 2D6 hits instead to the target, and 3 wounds to itself. Wounding itself can trigger a nerve check, rolled by the opponents.
Christmas Cheer
Safety First!
There will be a fair amount of alcohol readily available for players over the age of 21. By attending this event you agree to conduct yourself responsibly and to take a designated driver’s offer, schedule an uber/ lyft, or wait a sufficient amount of time to sober up rather than driving intoxicated. We want everyone to have a good time, but more importantly to make it home safe and sound!
| Paint Rubric | Possible Points |
| Is the army properly based | 3 per player |
| Is the army painted with at least 3 colors | 3 per player |
| Does the army exhibit advance painting techniques | 3 per player |
| Does the army exhibit advanced basing techniques | 3 per player |
| Do the armies have modifications/conversions | 3 per player |
| Does the units in the army meat MMC (or looks full) | 3 per player |
| Do the teamed armies have a cohesive aesthetic | 6 combined |
| The Christmas Character quality and presentation | 6 combined |
| Judge Only for additional “wow” factor | 12 |