Teams Tournament
December 6 & 7, 2025
Fort Worth, Texas 76108
Registration is currently Closed!
Team Registration is $80, to register either respond on the NON Facebook page, message Mark Cox, or email him.
0 out of 10 Team Slots Confirmed
Player 1 | Player 2 | Paid? |
Teams Tournament Rules
- Kings of War 3.5 Ed. Rules (KoW) will be used along with all current errata, published FAQ’s found on the Mantic web site.
- Five Games: First round pairings will be randomly assigned prior to the event. Subsequent games will be set using a Swiss System based on Battle Points with a secondary filter (if needed).
- Units/Miniatures do not need to be produced by any particular Miniature company.
- Paint is not required, but every unit needs to be fully assembled with all of the appropriate pieces and properly based. Units not fully assembled are subject to removal from play by a staff member.
Armies may be no more than 1100 points, combined with your partner to make a 2200 point force.
Tournament Schedule
Friday December 5
Setup, Prep Cooking, Open Gaming 5:00 – 11:00PM
Saturday December 6
Registration/ Check In 8:00 – 8:300AM
Tournament Kickoff 8:30 – 9:00AM
Game 1 (TBD) 9:00 – 11:30AM
Lunch 11:30AM – 12:15PM
Game 2 (TBD) 12:15 – 2:45PM
Game 3 (TBD) 3:00 – 5:30PM
Dinner 5:30 – 7:00pm
White Elephant & Games 7:00pm – 11:00pm
Sunday December 7
Game 4 (TBD) 9:00 – 11:30AM
Game 5 (TBD) 11:45AM – 2:15PM
Cleanup/ Lunch 2:15 – 2:45PM
Awards 2:30 – 2:45PM
Tournament Comp Rules
- Withdraw (-1 to hit) will be in play
- No Allies will be allowed
- No Formations
- No Living Legends (Units/ Heroes)
- No more than 2 flying units per list
- Artifacts cannot be duplicated between the 2 armies, for example only 1 Blade of Slashing can be present.
- Armies within 1 classification of Good/ Neutral/ Evil – will share inspiring, auras and have the ability to cast spells upon each other as though they were the same force.
Army Lists: - Players will bring 1100 point lists to combined into a 2200 point force.
- Please bring copies of your lists, since we are not collecting them prior to the event.
Special Characters
- One of the three Christmas heroes has elected to join your cause. During the tournament you will be able to use one of these units in your army for all of your games.
- You must use the same character for all 5 games.
- The Mystic Inspiring/ Aura will only impact allied forces of the armies they are attached to; no other unit may benefit from their rules (including via Mindthirst)
John McClane | Speed | Melee | Range | Defense | Attack | Nerve |
Individual Ht 2 | 6 | 4+ | 4+ | 4 | 2D6+4 | -/14 |
· Piercing (1)
· Strider
· Rally 1 – Good Allies
· Mystic Inspiring (Good) – Good Allies
· Beretta 92F: Range 15″
Yippie Ki Yay: If he moved closer to the opponent’s board edge from where he started, give John 2 Barkskin tokens at the end of the movement phase.
Now I have a machine gun. Ho Ho Ho: Once per game, during either a ranged or combat phase, John may increase his attack profile. Roll a D20 and consult the chart below:
1 | Attack = 4 |
2 – 10 | Attack = 3D6 +6 |
11 – 18 | Attack = 5D6 + 8, Piercing/Crushing 2 |
19 – 20 | Attack = 7D6 + 10, Piercing/Crushing 3, Brutal/Shattering |
Sgt. Al Powell | Speed | Melee | Range | Defense | Attack | Nerve |
Individual Ht 2 | 5 | 3+ | 5+ | 5 | 2D6+2 | 13/15 |
· Crushing (1)
· TC (1)
· Headstrong
· Iron Resolve Aura (Neutral) – Neutral Allies
· Mystic Inspiring (Neutral) – Neutral Allies
· Smith and Wesson Model15 – Range 12″ (adept at killing unarmed children)
Twinkies: At 6 or less wounds, Belsnickel has Radiance of Life (Neutral), at 7 or more wounds he has Cloak of Death.
“Pal”: Once per game, during either a ranged or combat phase, when a friendly unit is attacked within 12″ of Sgt Powell. Sgt Powell may attempt to save the unit by intervening, roll a D20 and consult the chart below:
1 | Failure! Powell does not protect the unit. He instead joins in and shoots it with his pistol also, with no modifiers. |
2-14 | Resolve this number of attacks, minus 1/3 the number rolled |
15-18 | Resolve this number of attacks; minus 1/2 the number rolled |
19-20 | Resolve this number of attacks, minus the number rolled; no subsequent units may attack the “saved” unit this phase. |
Hans Gruber | Speed | Melee | Range | Defense | Attack | Nerve |
Individual Ht 2 | 5 | 4+ | 5+ | 5 | 2D6 | 13/15 |
· Crushing (1)
· Vicious
· Wild Charge [1] Aura (Evil) – Evil Allies
· Mystic Inspiring (Evil) – Evil Allies
· Koch P7M13: Range 9″
I am an exceptional thief: Each turn Hans may steal the spell profile of any unit within 6″, including spell traits and bonuses. He can even steal Unique spells. Though he may not use the same spell in 2 consecutive turns.
I am going to count to 3, there will not be a 4: Once per game, during either a ranged or combat phase, Hans may attempt to increase the damage done by a single attacking unit within 12″, roll a D20 and apply the effects prior to nerve checks:
1 | The wounds generated by this unit are reduced to 0, this can negate the need for a nerve check. |
2 – 12 | The wounds generated by this unit are are applied as normal |
13 – 18 | The wounds generated by this unit are increased by 1/2 the number rolled (rounded down) |
19 – 20 | The wounds generated by this unit are doubled |
Christmas Cheer
Safety First!
There will be a fair amount of alcohol readily available for players over the age of 21. By attending this event you agree to conduct yourself responsibly and to take a designated driver’s offer, schedule an uber/ lyft, or wait a sufficient amount of time to sober up rather than driving intoxicated. We want everyone to have a good time, but more importantly to make it home safe and sound!
Paint Rubric | Possible Points |
Is the army properly based | 3 per player |
Is the army painted with at least 3 colors | 3 per player |
Does the army exhibit advance painting techniques | 3 per player |
Does the army exhibit advanced basing techniques | 3 per player |
Do the armies have modifications/conversions | 3 per player |
Does the units in the army meat MMC (or looks full) | 3 per player |
Do the teamed armies have a cohesive aesthetic | 6 combined |
The Christmas Character quality and presentation | 6 combined |
Judge Only for additional “wow” factor | 12 |