Teams Tournament
December 14 & 15, 2024
Fort Worth, Texas 76108
Registration is Open!
Team Registration is $75, to register either respond on the NON Facebook page, message Mark Cox, or email him.
10 out of 12 Team Slots Confirmed
Player 1 | Player 2 | Paid? |
Devlin Smith | Dan Cammack | Y |
Matt Carmack | Zach Clark | Y |
Jordan Lawrence | Hank Googe | Y |
Jeff Radigan | Dustin Howard | Y |
Randy Davis | Rick Hoy | Y |
David Sweat | Jose Vega | Y |
Lex Simon | Richard Comstock | Y |
Jordan Braun | Justin May | Y |
Chris Gibney | Nick Gunther | Y |
John Green Jr | ??? | |
Ryan Smith | Ringle McRingleberry | Y |
Teams Tournament Rules
- Kings of War 3.5 Ed. Rules (KoW) will be used along with all current errata, published FAQ’s found on the Mantic web site.
- Five Games: First round pairings will be randomly assigned prior to the event. Subsequent games will be set using a Swiss System based on Battle Points with a secondary filter (if needed).
- Units/Miniatures do not need to be produced by any particular Miniature company.
- Paint is not required, but every unit needs to be fully assembled with all of the appropriate pieces and properly based. Units not fully assembled are subject to removal from play by a staff member.
Armies may be no more than 1100 points, combined with your partner to make a 2200 point force.
Tournament Schedule
Friday December 13
Setup, Prep Cooking, Open Gaming 5:00 – 11:00PM
Saturday December 14
Registration/ Check In 8:00 – 8:300AM
Tournament Kickoff 8:30 – 9:00AM
Game 1 (TBD) 9:00 – 11:30AM
Lunch 11:30AM – 12:15PM
Game 2 (TBD) 12:15 – 2:45PM
Game 3 (TBD) 3:00 – 5:30PM
Dinner 5:30 – 7:00pm
White Elephant & Games 7:00pm – 11:00pm
Sunday December 15
Game 4 (TBD) 9:00 – 11:30AM
Game 5 (TBD) 11:45AM – 2:15PM
Cleanup/ Lunch 2:15 – 2:45PM
Awards 2:30 – 2:45PM
Tournament Comp Rules
- Withdraw (-1 to hit) will be in play
- No Allies will be allowed
- No Formations
- No Living Legends (Units/ Heroes)
- No more than 2 flying units per list (Gryla counts as 1 flyer for these purposes)
- Artifacts cannot be duplicated between the 2 armies, for example only 1 Blade of Slashing can be present.
- Armies within 1 classification of Good/ Neutral/ Evil – will share inspiring, auras and have the ability to cast spells upon each other as though they were the same force.
Army Lists: - Players will bring 1100 point lists to combined into a 2200 point force.
- Please bring copies of your lists, since we are not collecting them prior to the event.
Special Characters
- One of the three Christmas heroes has elected to join your cause. During the tournament you will be able to use one of these units in your army for all of your games.
- You must use the same character for all 5 games.
- The Mystic Inspiring/ Aura will only impact allied forces of the armies they are attached to; no other unit may benefit from their rules (including via Mindthirst)
Joulupukki | Speed | Melee | Range | Defense | Attack | Nerve |
Monster Ht 4 | 7 | 4+ | – | 5 | 2D6+4 | 15/18 |
· Fury
· Strider
· Nimble
· Rally 1 – Good Allies
· Mystic Inspiring (Good) – Good Allies
Thick Hide: If he moved forward this turn, give Joulupukki 2 Barkskin tokens at the end of the movement phase.
Billy Goat’s Gruff: Roll a D20 at the start of your turn, Joulupukki gains the following effects:
1 | Shambling and Defense 4 |
2 – 10 | Regeneration (5+) and Phalanx |
11 – 18 | Melee 3+ and (select) Slayer or Rampage D6 |
19 – 20 | Melee 2+ and Wild Charge D3 and Big Shield and Brutal |
Belsnickel | Speed | Melee | Range | Defense | Attack | Nerve |
Monster Ht 4 | 7 | 4+ | – | 5 | 2D6+4 | 16/18 |
· Crushing (1)
· TC (1)
· Headstrong
· Pathfinder
· Nimble
· Mystic Inspiring (Neutral) – Neutral Allies
Impish or Admirable? At 6 or less wounds, Belsnickel has Radiance of Life (Neutral), at 7 or more wounds he has Cloak of Death.
Belsnickel’s Switch: 14″ RA 4+, Steady Aim, Piercing 1, Wounds apply Frozen roll a D20 to determine the attack:
1 | Belsnickel does D3 automatic wounds to himself |
2-14 | Resolve this number of shooting attacks, then as long as you resolved at least 1 wound; you may select a different target and roll another D20 attacks (Max of 3 times) |
15-18 | Resolve this number of shooting attacks |
19-20 | Resolve this number of attacks, they also counts as Shattering and Piercing 2; as long as a wound is dealt, push the enemy unit back D6″ |
Gryla | Speed | Melee | Range | Defense | Attack | Nerve |
Monster Ht 4 | 7 | 4+ | – | 4 | 2D6+4 | -/17 |
· Crushing (1)
· Pathfinder
· Vicious (Melee)
· Fly
· Mystic Inspiring (Evil) – Evil Allies
Dark Magicks: Blizzard (3), Drain Life (5), Hex (2), Lightning Bolt (5), Martyr’s Prayer (6), Weakness (2); Gryla may cast 2 different spells per turn, she may not target the same unit twice, her spells are rolled with Elite.
Mystic Ward: At the end of any phase that Gryla accumulates wounds, roll a D20 and apply the effects prior to nerve checks:
1 | The wounds taken this phase are doubled |
2 – 12 | The wounds taken this phase are applied as normal |
13 – 18 | The wounds taken this phase are cut in half (rounded down) |
19 – 20 | The wounds taken this phase are ignored |
Christmas Cheer
Safety First!
There will be a fair amount of alcohol readily available for players over the age of 21. By attending this event you agree to conduct yourself responsibly and to take a designated driver’s offer, schedule an uber/ lyft, or wait a sufficient amount of time to sober up rather than driving intoxicated. We want everyone to have a good time, but more importantly to make it home safe and sound!
Paint Rubric | Possible Points |
Is the army properly based | 3 per player |
Is the army painted with at least 3 colors | 3 per player |
Does the army exhibit advance painting techniques | 3 per player |
Does the army exhibit advanced basing techniques | 3 per player |
Do the armies have modifications/conversions | 3 per player |
Does the units in the army meat MMC (or looks full) | 3 per player |
Do the teamed armies have a cohesive aesthetic | 6 combined |
The Christmas Character quality and presentation | 6 combined |
Judge Only for additional “wow” factor | 12 |