Fort Worth, Texas - April 28-30, 2017
News Location Registration Participants Rules Scoring Schedule Results



Scoring at the LoneWolf will focus on three elements of play in order to determine who goes home with the prizes. Every player will be scored on the basis of their ability to play the game, play a fun game, and paint their army.

Players can score a maximum of 295 points, broken down as follows:

Battle Points 120
Sportsmanship Points 80
Army Appearance Points 80
Lonewolf Points 15

The LoneWolf awards will be as follows:

  • Overall Champion – Battle points + Sportsmanship points + Appearance Points
  • Best Sportsmanship – Total Sportsmanship points
  • Best General – Total Battle points
  • Best Army – Total Appearance points
  • Players' Choice – Most player votes

Awards will be given out for second and third places in each category. Players will be able to win only one award, so if a player wins in two categories he will be given the higher award.

Battle Points (0-120)
Every participant will be able to earn a maximum of 20 Battle points per game:

Difference in VP 0-100 10 Battle Each
Difference in VP 101-300 11 Win / 9 Loss
Difference in VP 301-500 12 Win / 8 Loss
Difference in VP 501-700 13 Win / 7 Loss
Difference in VP 701-900 14 Win / 6 Loss
Difference in VP 901-1100 15 Win / 5 Loss
Difference in VP 1101-1300 16 Win / 4 Loss
Difference in VP 1301-1500 17 Win / 3 Loss
Difference in VP 1501-1700 18 Win / 2 Loss
Difference in VP 1701-2000 19 Win / 1 Loss
Difference in VP 2001+ 20 Win / 0 Loss

In every game played at the LoneWolf, the number of victory points scored over their opponent (making sure to incorporate Objective VPs) will determine the scale of victory. In addition to winning each game through destroying each others units, players will be able to score additional victory points by achieving the objectives defined in each scenario that round.

Soft Scores Overview
The average score of both Sportsmanship and Appearance is 64 points putting the absolute top score no more than 16 points away from the average score. 16 points is the difference between a win and a loss in battle points. This will have the effect of making the soft scores important without turning the LoneWolf into a beauty or popularity contest.

Sportsmanship points (0-80)
Sportsmanship is about having a good game. There are a thousand things that can make a game good or bad, and no one can list them all. It is very hard to determine how good or how bad a game was. It's very subjective and different to everyone. However, it is easy to tell if a game was good or bad and pretty much everyone can agree on it, so for the LoneWolf, sportsmanship will focus on if the game was good or bad.

We assume that everyone coming to the LoneWolf will be a good sport and because the average score is 64, we will give them those 64 points on credit because we think they will keep them.

Start with   64

After each game the players will have one question on the score sheet which asks, "Did your opponent's behavior and/or army selection honestly make this a bad game for you?" If someone receives a yes then they will have to give back some of those points given on credit.

1 bad game mark -4 points
2 bad game mark -8 points
3 bad game mark -16 points
4 bad game mark -32 points
5 bad game mark Sportsmanship score of zero

These are not cumulative modifiers. Only the lowest applicable modifier will be applied. Unlike a simple linear system, each vote is not worth the same. Everyone might have one bad game. But when someone is rude over multiple games there is something going on and it should cost them more, and under this scoring system it will cost them much more.

No one should be worried about being dinged out of spite which is so prevalent in other systems because this system focuses on the consensus of all five of ones opponents. While one bad vote will cost you points it cannot knock you out of the running because of its small worth. However, when someone scores poorly over several games it is usually their own fault and they deserve what they get. On the flip side, if someone gives you a bad game or has a bad army then don't hold back and be honest about it, one bad game won't hurt them much at all. They will have to have several bad games in order really get dinged, and if that happens, they deserve it.

Judges will be empowered to hand out a Red Card to any player who acts in an egregious manner that is unbecoming to the LoneWolf. Each Red Card will act as an EXTRA bad game mark. Red cards may be handed out for terribly unsporting armies as well.

At the end of the tournament everyone will vote for their best opponent. The question will read, "I certify that ______ provided me with the best game of the weekend. His attitude and army selection were outstanding." As with bad game votes, the value of each best game vote goes up dramatically the more of them you get:

1 best game vote +1 point
2 best game votes +2 points
3 best game votes +4 points
4 best game votes + 8 points
5 best game votes +16 points

The remaining Base Points (after bad game deductions) will be added to the Best Sport Votes to determine the total sportsmanship points.

Army Composition
At the LoneWolf the composition of one's army will be a direct reflection on their attitude towards their opponent. Composition is the sportsmanship you display before the minis hit the table. As such, Composition has been combined with Sportsmanship into a single score. If you had a bad game because of your opponent's comp, mark him down for a bad game. If you had a good game regardless of your opponent's comp, give him a good game mark regardless of how you would score his comp under a traditional system.

Every army list will be evaluated prior to the tournament and any army deemed unbalanced and unsporting will be rejected if suggestions to curb excesses are unheeded.

Appearance (0-80)
One judge will score every army in the LoneWolf. The appearance award is just that, it is about the appearance of your army. Technical painting is important but conversions, theme, basing and overall presentation are just as important to what makes an army look good and score well in this category.

An average army that is fully painted will score somewhere between 40-55 points. Armies are scored against an objective standard and not on an arbitrary curve. Therefore it will be extremely hard for any army to score in the high 70s.
Unpainted Army 0-35
Primed Army 20-40
Bare Minimum Army 30-50
Table Top Ready 45-55
Tournament Competitive 50-64
Superior Tournament Competitive 60-72
Crystal Brush quality 70-80

Unpainted: 0-35. An army with ANY models that show bare metal, plastic, or resin. Primed: 20-40. An army with ANY models that show bare primer, or lack any type of basing detail. Bare minimum: 30-50. Each model is painted with at least two colors, but has no/minimal highlighting. Tabletop: 45-55. Each model is painted with at least three colors, and has some highlighting. Tournament competitive: 50-64. As above, but has several layers of highlight or well executed highlighting. Superior: 60-72. As above, but features some "advanced" paint techniques and thematic decisions. This army would be at home in paint competitions.

Paint your own: Players must have painted their own army in order to be eligible to win the appearance award. This restriction does not apply to any other award.

Player's Choice
Player's choice is awarded by one's peers at the tournament. The question many folks try to answer is "What army do I want to take home with me?" This is not a painting competition per-se as technical painting and modeling is scored by the appearance judge. This is all about who you think brought the coolest toys. One player, one vote.

Lonewolf Points (0-15)
Lonewolf points can be earned from a number of ways listed below. Donations must be unopened.

There are 4 ways to score Lonewolf points.

Food Pantry Handout

Having a legal army list submitted on time 5
Donating 5 canned items and 3 toiletry items (see handout) 5
Donating $10+ worth of prize support 5
Having a room at the Marriott venue during Lonewolf 5

News Location Registration Participants Rules Scoring Schedule Results