Scoring

Points Breakdown

Players can score a maximum of 295 points, divided as follows:

Battle Points 120
Sportsmanship Points 80
Army Appearance Points 80
Lonewolf Points 15

Awards

Awards will be given out for second and third places in each category. Players will be able to win only one award, so if a player wins in two categories he will be given the higher award.

Battle Points (0-120)

Every participant will be able to earn a maximum of 20 Battle points per game:

Difference in VP 0-100 10 Battle Each
Difference in VP 101-300 11 Win / 9 Loss
Difference in VP 301-500 12 Win / 8 Loss
Difference in VP 501-700 13 Win / 7 Loss
Difference in VP 701-900 14 Win / 6 Loss
Difference in VP 901-1100 15 Win / 5 Loss
Difference in VP 1101-1300 16 Win / 4 Loss
Difference in VP 1301-1500 17 Win / 3 Loss
Difference in VP 1501-1700 18 Win / 2 Loss
Difference in VP 1701-2000 19 Win / 1 Loss
Difference in VP 2001+ 20 Win / 0 Loss

In every game played, the number of victory points scored over your opponent will determine the scale of victory. In addition to winning each game through destroying each other’s units, players will be able to score points by achieving the objectives defined in each scenario.

Soft Scores Overview

The average score of both Sportsmanship and Appearance is 64 points putting the absolute top score no more than 16 points away from the average score. 16 points is the difference between a win and a loss in battle points. This will have the effect of making the soft scores important without turning LoneWolf into a beauty or popularity contest.

Sportsmanship points (0-80)

Sportsmanship is about having a good game. It is subjective and different to everyone. However, it is easy to tell if a game was good or bad, so for LoneWolf, sportsmanship will focus on that: good game or bad.

BASE POINTS
We assume that everyone coming to LoneWolf will be a good sport and because the average score is 64, we will give them those 64 points to start.

After each game the players will answer the question, “Did your opponent's behavior and/or army selection honestly make this a bad game for you?” If someone receives a yes then they will lose some of those 64 base points.

1 bad game mark -4 points
2 bad game marks -8 points
3 bad game marks -16 points
4 bad game marks -32 points
5 bad game marks Sportsmanship score of zero

These are not cumulative modifiers, though they do scale exponentially. Everyone might have one bad game, but when someone is voted as a bad game repeatedly there is a deeper issue. Under this scoring system it will cost much more to those providing their opponents with bad experiences consistently.

No one should be worried about being dinged out of spite because this system focuses on the consensus of all of ones opponents. On the flip side, if someone gives you a bad game or has a bad army then don't hold back and be honest about it; one bad game won't hurt them much at all. They will have to have several bad games in order really get dinged, and if that happens, they deserve it.

RED CARD
Judges will hand out a Red Card to any player who acts in an egregious manner that is unbecoming to the environment of LoneWolf. Each Red Card will act as an EXTRA bad game mark. Red cards may be handed out for terribly unsporting armies as well.

BEST SPORT VOTE POINTS
At the end of the tournament everyone will vote for their best opponent. The vote will read, “I certify that ______ provided me with the best game of the weekend. His attitude and army selection were outstanding.” As with bad game votes, the value of each best game vote goes up dramatically the more of them you get:

1 best game vote +1 point
2 best game votes +2 points
3 best game votes +4 points
4 best game votes +8 points
5 best game votes +16 points

The remaining Base Points (after bad game deductions) will be added to the Best Sport Votes to determine the total sportsmanship points.

Army Composition

At LoneWolf, the composition of one's army will be a direct reflection on their attitude towards their opponent. As such, Composition has been combined with Sportsmanship into a single score. If you had a bad game because of your opponent's comp, mark him down for a bad game. If you had a good game regardless of your opponent's comp, give him a good game mark regardless of how you would score his comp under a traditional system.

Every army list will be evaluated prior to the tournament and any army deemed unbalanced and unsporting will be rejected if suggestions to curb excesses are unheeded.

Appearance (0-80)

One judge will score every army. The appearance award is just that, it is about the appearance of your army. Technical painting is important but conversions, theme, basing and overall presentation are just as important to what makes an army look good and score well in this category. An average army that is fully painted will score somewhere between 40-55 points. Armies are scored against an objective standard and not on an arbitrary curve. Therefore it will be extremely hard for any army to score in the high 70s.

Unpainted Army 0-35
Primed Army 20-40
Bare Minimum Army 30-50
Table Top Ready 45-55
Tournament Competitive 50-64
Superior Tournament Competitive 60-72
Crystal Brush quality 70-80

Paint your own: Players must have painted their own army in order to be eligible to win the appearance award. This restriction does not apply to any other award.

Player's Choice
Player's choice is awarded by one's peers at the tournament. The question many folks try to answer is “What army do I want to take home with me?” This is not a painting competition per-se as technical painting and modeling is scored by the appearance judge. This is all about who you think brought the coolest toys. One player, one vote.

Lonewolf Points (0-15)

Lonewolf points can be earned the following ways (Donations must be unopened). There are 4 ways to score Lonewolf points.

Food Pantry Handout

Having a legal army list submitted on time 5
Donating 5 canned items and 3 toiletry items (see handout) 5
Donating $10+ worth of prize support 5
Having a room at the Marriott venue during Lonewolf 5